(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.

This commit is contained in:
frosch
2008-03-06 14:21:10 +00:00
parent 0689524481
commit 81174bc523
5 changed files with 17 additions and 7 deletions

View File

@@ -145,7 +145,7 @@ static inline void SetLiftPosition(TileIndex t, byte pos)
static inline byte GetHouseAnimationFrame(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE));
return GB(_m[t].m6, 3, 5);
return GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
}
/**
@@ -157,7 +157,8 @@ static inline byte GetHouseAnimationFrame(TileIndex t)
static inline void SetHouseAnimationFrame(TileIndex t, byte frame)
{
assert(IsTileType(t, MP_HOUSE));
SB(_m[t].m6, 3, 5, frame);
SB(_m[t].m6, 2, 6, GB(frame, 0, 6));
SB(_m[t].m3, 5, 1, GB(frame, 6, 1));
}
/**