(svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in drawing (depends on architecture and compiler)

This commit is contained in:
smatz
2008-06-10 17:28:37 +00:00
parent 0900f3388a
commit 8123d4de11
2 changed files with 25 additions and 1 deletions

View File

@@ -14,6 +14,9 @@ public:
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "32bpp-optimized"; }
template <BlitterMode mode, ZoomLevel zoom> void Draw(Blitter::BlitterParams *bp);
template <BlitterMode mode> void Draw(Blitter::BlitterParams *bp, ZoomLevel zoom);
};
class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {