(svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in drawing (depends on architecture and compiler)
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@@ -14,6 +14,9 @@ public:
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetName() { return "32bpp-optimized"; }
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template <BlitterMode mode, ZoomLevel zoom> void Draw(Blitter::BlitterParams *bp);
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template <BlitterMode mode> void Draw(Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
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