Merge branch 'master' into jgrpp-beta
# Conflicts: # src/lang/spanish.txt # src/network/core/tcp_content_type.h # src/network/network_content.cpp # src/saveload/cheat_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/station_sl.cpp # src/saveload/vehicle_sl.cpp # src/settings.cpp # src/settings_internal.h # src/table/settings.h.preamble # src/table/settings/company_settings.ini # src/table/settings/currency_settings.ini # src/table/settings/gameopt_settings.ini # src/table/settings/misc_settings.ini # src/table/settings/settings.ini # src/table/settings/win32_settings.ini # src/table/settings/window_settings.ini
This commit is contained in:
@@ -32,21 +32,38 @@ static ExtraCheatNameDesc _extra_cheat_descs[] = {
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{ "town_rating", &_extra_cheats.town_rating },
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};
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static const SaveLoad _cheats_desc[] = {
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SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
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SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
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SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
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SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
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SLE_VAR(Cheats, money.been_used, SLE_BOOL),
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SLE_VAR(Cheats, money.value, SLE_BOOL),
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SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
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SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
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SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
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SLE_VAR(Cheats, change_date.value, SLE_BOOL),
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SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
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SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
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SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
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};
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/**
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* Save the cheat values.
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*/
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static void Save_CHTS()
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{
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/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
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byte count = sizeof(_cheats) / sizeof(Cheat);
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Cheat *cht = (Cheat*) &_cheats;
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Cheat *cht_last = &cht[count];
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SlSetLength(count * 2);
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for (; cht != cht_last; cht++) {
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SlWriteByte(cht->been_used);
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SlWriteByte(cht->value);
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}
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SlSetLength(std::size(_cheats_desc));
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SlObject(&_cheats, _cheats_desc);
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}
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/**
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@@ -54,15 +71,21 @@ static void Save_CHTS()
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*/
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static void Load_CHTS()
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{
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Cheat *cht = (Cheat*)&_cheats;
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size_t count = SlGetFieldLength() / 2;
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/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
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if (count > sizeof(_cheats) / sizeof(Cheat)) SlErrorCorrupt("Too many cheat values");
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size_t count = SlGetFieldLength();
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std::vector<SaveLoad> slt;
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for (uint i = 0; i < count; i++) {
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cht[i].been_used = (SlReadByte() != 0);
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cht[i].value = (SlReadByte() != 0);
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/* Cheats were added over the years without a savegame bump. They are
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* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
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* are stored for this savegame. So read only "count" SLE_BOOLs (and in
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* result "count / 2" cheats). */
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for (auto &sld : _cheats_desc) {
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count--;
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slt.push_back(sld);
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if (count == 0) break;
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}
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SlObject(&_cheats, slt);
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}
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/**
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@@ -100,8 +100,8 @@ SaveLoadTable GetLinkGraphJobDesc()
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SaveLoadTable GetLinkGraphScheduleDesc()
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{
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static const SaveLoad schedule_desc[] = {
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SLE_LST(LinkGraphSchedule, schedule, REF_LINK_GRAPH),
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SLE_LST(LinkGraphSchedule, running, REF_LINK_GRAPH_JOB),
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SLE_REFLIST(LinkGraphSchedule, schedule, REF_LINK_GRAPH),
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SLE_REFLIST(LinkGraphSchedule, running, REF_LINK_GRAPH_JOB),
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};
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return schedule_desc;
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}
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@@ -691,17 +691,17 @@ static inline uint SlGetArrayLength(size_t length)
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static inline uint SlCalcConvMemLen(VarType conv)
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{
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static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
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byte length = GB(conv, 4, 4);
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switch (length << 4) {
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switch (GetVarMemType(conv)) {
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case SLE_VAR_STRB:
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case SLE_VAR_STR:
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case SLE_VAR_STRQ:
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return SlReadArrayLength();
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default:
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assert(length < lengthof(conv_mem_size));
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return conv_mem_size[length];
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uint8 type = GetVarMemType(conv) >> 4;
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assert(type < lengthof(conv_mem_size));
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return conv_mem_size[type];
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}
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}
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@@ -713,11 +713,11 @@ static inline uint SlCalcConvMemLen(VarType conv)
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*/
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static inline byte SlCalcConvFileLen(VarType conv)
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{
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byte length = GB(conv, 0, 4);
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if (length == SLE_FILE_VEHORDERID) return SlXvIsFeaturePresent(XSLFI_MORE_VEHICLE_ORDERS) ? 2 : 1;
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uint8 type = GetVarFileType(conv);
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if (type == SLE_FILE_VEHORDERID) return SlXvIsFeaturePresent(XSLFI_MORE_VEHICLE_ORDERS) ? 2 : 1;
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static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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assert(length < lengthof(conv_file_size));
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return conv_file_size[length];
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assert(type < lengthof(conv_file_size));
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return conv_file_size[type];
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}
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/** Return the size in bytes of a reference (pointer) */
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@@ -1083,6 +1083,9 @@ static void SlString(void *ptr, size_t length, VarType conv)
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switch (GetVarMemType(conv)) {
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default: NOT_REACHED();
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case SLE_VAR_NULL:
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SlSkipBytes(len);
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return;
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case SLE_VAR_STRB:
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if (len >= length) {
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DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
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@@ -1143,6 +1146,11 @@ static void SlStdString(std::string &str, VarType conv)
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case SLA_LOAD_CHECK:
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case SLA_LOAD: {
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size_t len = SlReadArrayLength();
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if (GetVarMemType(conv) == SLE_VAR_NULL) {
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SlSkipBytes(len);
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return;
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}
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str.resize(len);
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SlCopyBytes(str.data(), len);
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@@ -1345,11 +1353,124 @@ static void *IntToReference(size_t index, SLRefType rt)
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}
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/**
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* Return the size in bytes of a list
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* @param list The std::list to find the size of
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* Handle conversion for references.
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* @param ptr The object being filled/read.
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* @param conv VarType type of the current element of the struct.
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*/
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void SlSaveLoadRef(void *ptr, VarType conv)
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{
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switch (_sl.action) {
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case SLA_SAVE:
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SlWriteUint32((uint32)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
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break;
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case SLA_LOAD_CHECK:
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case SLA_LOAD:
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*(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
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break;
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case SLA_PTRS:
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*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
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break;
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case SLA_NULL:
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*(void **)ptr = nullptr;
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break;
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default: NOT_REACHED();
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}
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}
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/**
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* Template class to help with list-like types.
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*/
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template <template<typename, typename> typename Tstorage, typename Tvar, typename Tallocator = std::allocator<Tvar>>
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class SlStorageHelper {
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typedef Tstorage<Tvar, Tallocator> SlStorageT;
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public:
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/**
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* Internal templated helper to return the size in bytes of a list-like type.
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* @param storage The storage to find the size of
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* @param conv VarType type of variable that is used for calculating the size
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* @param cmd The SaveLoadType ware are saving/loading.
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*/
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static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
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{
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assert(cmd == SL_VAR || cmd == SL_REF);
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const SlStorageT *list = static_cast<const SlStorageT *>(storage);
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int type_size = SlCalcConvFileLen(SLE_FILE_U32); // Size of the length of the list.
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int item_size = SlCalcConvFileLen(cmd == SL_VAR ? conv : (VarType)SLE_FILE_U32);
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return list->size() * item_size + type_size;
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}
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static void SlSaveLoadMember(SaveLoadType cmd, Tvar *item, VarType conv)
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{
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switch (cmd) {
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case SL_VAR: SlSaveLoadConv(item, conv); break;
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case SL_REF: SlSaveLoadRef(item, conv); break;
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default:
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NOT_REACHED();
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}
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}
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/**
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* Internal templated helper to save/load a list-like type.
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* @param storage The storage being manipulated.
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* @param conv VarType type of variable that is used for calculating the size.
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* @param cmd The SaveLoadType ware are saving/loading.
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*/
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static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
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{
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assert(cmd == SL_VAR || cmd == SL_REF);
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SlStorageT *list = static_cast<SlStorageT *>(storage);
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switch (_sl.action) {
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case SLA_SAVE:
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SlWriteUint32((uint32)list->size());
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for (auto &item : *list) {
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SlSaveLoadMember(cmd, &item, conv);
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}
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break;
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case SLA_LOAD_CHECK:
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case SLA_LOAD: {
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size_t length;
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switch (cmd) {
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case SL_VAR: length = SlReadUint32(); break;
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case SL_REF: length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32(); break;
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default: NOT_REACHED();
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}
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/* Load each value and push to the end of the storage. */
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for (size_t i = 0; i < length; i++) {
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Tvar &data = list->emplace_back();
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SlSaveLoadMember(cmd, &data, conv);
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}
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break;
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}
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case SLA_PTRS:
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for (auto &item : *list) {
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SlSaveLoadMember(cmd, &item, conv);
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}
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break;
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case SLA_NULL:
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list->clear();
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break;
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default: NOT_REACHED();
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}
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}
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};
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/**
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* Return the size in bytes of a list.
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* @param list The std::list to find the size of.
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* @param conv VarType type of variable that is used for calculating the size.
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*/
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template<typename PtrList>
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static inline size_t SlCalcListLen(const void *list)
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static inline size_t SlCalcRefListLen(const void *list)
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{
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const PtrList *l = (const PtrList *) list;
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@@ -1374,15 +1495,15 @@ static inline size_t SlCalcVarListLen(const void *list, size_t item_size)
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/**
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* Save/Load a list.
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* @param list The list being manipulated
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* @param conv SLRefType type of the list (Vehicle *, Station *, etc)
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* @param list The list being manipulated.
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* @param conv VarType type of variable that is used for calculating the size.
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*/
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template<typename PtrList>
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static void SlList(void *list, SLRefType conv)
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static void SlRefList(void *list, SLRefType conv)
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{
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/* Automatically calculate the length? */
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if (_sl.need_length != NL_NONE) {
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SlSetLength(SlCalcListLen<PtrList>(list));
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SlSetLength(SlCalcRefListLen<PtrList>(list));
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}
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PtrList *l = (PtrList *)list;
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@@ -1475,70 +1596,6 @@ static void SlVarList(void *list, VarType conv)
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}
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}
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/**
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* Template class to help with std::deque.
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*/
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template <typename T>
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class SlDequeHelper {
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typedef std::deque<T> SlDequeT;
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public:
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/**
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* Internal templated helper to return the size in bytes of a std::deque.
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* @param deque The std::deque to find the size of
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* @param conv VarType type of variable that is used for calculating the size
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*/
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static size_t SlCalcDequeLen(const void *deque, VarType conv)
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{
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const SlDequeT *l = (const SlDequeT *)deque;
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int type_size = 4;
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/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
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* of the list */
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return l->size() * SlCalcConvFileLen(conv) + type_size;
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}
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/**
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* Internal templated helper to save/load a std::deque.
|
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* @param deque The std::deque being manipulated
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* @param conv VarType type of variable that is used for calculating the size
|
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*/
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static void SlDeque(void *deque, VarType conv)
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{
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SlDequeT *l = (SlDequeT *)deque;
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switch (_sl.action) {
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case SLA_SAVE: {
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SlWriteUint32((uint32)l->size());
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|
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typename SlDequeT::iterator iter;
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for (iter = l->begin(); iter != l->end(); ++iter) {
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SlSaveLoadConv(&(*iter), conv);
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}
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break;
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}
|
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case SLA_LOAD_CHECK:
|
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case SLA_LOAD: {
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size_t length = SlReadUint32();
|
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|
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/* Load each value and push to the end of the deque */
|
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for (size_t i = 0; i < length; i++) {
|
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T data;
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SlSaveLoadConv(&data, conv);
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l->push_back(data);
|
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}
|
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break;
|
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}
|
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case SLA_PTRS:
|
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break;
|
||||
case SLA_NULL:
|
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l->clear();
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Return the size in bytes of a std::deque.
|
||||
* @param deque The std::deque to find the size of
|
||||
@@ -1547,25 +1604,19 @@ public:
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static inline size_t SlCalcDequeLen(const void *deque, VarType conv)
|
||||
{
|
||||
switch (GetVarMemType(conv)) {
|
||||
case SLE_VAR_BL:
|
||||
return SlDequeHelper<bool>::SlCalcDequeLen(deque, conv);
|
||||
case SLE_VAR_I8:
|
||||
case SLE_VAR_U8:
|
||||
return SlDequeHelper<uint8>::SlCalcDequeLen(deque, conv);
|
||||
case SLE_VAR_I16:
|
||||
case SLE_VAR_U16:
|
||||
return SlDequeHelper<uint16>::SlCalcDequeLen(deque, conv);
|
||||
case SLE_VAR_I32:
|
||||
case SLE_VAR_U32:
|
||||
return SlDequeHelper<uint32>::SlCalcDequeLen(deque, conv);
|
||||
case SLE_VAR_I64:
|
||||
case SLE_VAR_U64:
|
||||
return SlDequeHelper<uint64>::SlCalcDequeLen(deque, conv);
|
||||
case SLE_VAR_BL: return SlStorageHelper<std::deque, bool>::SlCalcLen(deque, conv);
|
||||
case SLE_VAR_I8: return SlStorageHelper<std::deque, int8>::SlCalcLen(deque, conv);
|
||||
case SLE_VAR_U8: return SlStorageHelper<std::deque, uint8>::SlCalcLen(deque, conv);
|
||||
case SLE_VAR_I16: return SlStorageHelper<std::deque, int16>::SlCalcLen(deque, conv);
|
||||
case SLE_VAR_U16: return SlStorageHelper<std::deque, uint16>::SlCalcLen(deque, conv);
|
||||
case SLE_VAR_I32: return SlStorageHelper<std::deque, int32>::SlCalcLen(deque, conv);
|
||||
case SLE_VAR_U32: return SlStorageHelper<std::deque, uint32>::SlCalcLen(deque, conv);
|
||||
case SLE_VAR_I64: return SlStorageHelper<std::deque, int64>::SlCalcLen(deque, conv);
|
||||
case SLE_VAR_U64: return SlStorageHelper<std::deque, uint64>::SlCalcLen(deque, conv);
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Save/load a std::deque.
|
||||
* @param deque The std::deque being manipulated
|
||||
@@ -1574,52 +1625,23 @@ static inline size_t SlCalcDequeLen(const void *deque, VarType conv)
|
||||
static void SlDeque(void *deque, VarType conv)
|
||||
{
|
||||
switch (GetVarMemType(conv)) {
|
||||
case SLE_VAR_BL:
|
||||
SlDequeHelper<bool>::SlDeque(deque, conv);
|
||||
break;
|
||||
case SLE_VAR_I8:
|
||||
case SLE_VAR_U8:
|
||||
SlDequeHelper<uint8>::SlDeque(deque, conv);
|
||||
break;
|
||||
case SLE_VAR_I16:
|
||||
case SLE_VAR_U16:
|
||||
SlDequeHelper<uint16>::SlDeque(deque, conv);
|
||||
break;
|
||||
case SLE_VAR_I32:
|
||||
case SLE_VAR_U32:
|
||||
SlDequeHelper<uint32>::SlDeque(deque, conv);
|
||||
break;
|
||||
case SLE_VAR_I64:
|
||||
case SLE_VAR_U64:
|
||||
SlDequeHelper<uint64>::SlDeque(deque, conv);
|
||||
break;
|
||||
case SLE_VAR_BL: SlStorageHelper<std::deque, bool>::SlSaveLoad(deque, conv); break;
|
||||
case SLE_VAR_I8: SlStorageHelper<std::deque, int8>::SlSaveLoad(deque, conv); break;
|
||||
case SLE_VAR_U8: SlStorageHelper<std::deque, uint8>::SlSaveLoad(deque, conv); break;
|
||||
case SLE_VAR_I16: SlStorageHelper<std::deque, int16>::SlSaveLoad(deque, conv); break;
|
||||
case SLE_VAR_U16: SlStorageHelper<std::deque, uint16>::SlSaveLoad(deque, conv); break;
|
||||
case SLE_VAR_I32: SlStorageHelper<std::deque, int32>::SlSaveLoad(deque, conv); break;
|
||||
case SLE_VAR_U32: SlStorageHelper<std::deque, uint32>::SlSaveLoad(deque, conv); break;
|
||||
case SLE_VAR_I64: SlStorageHelper<std::deque, int64>::SlSaveLoad(deque, conv); break;
|
||||
case SLE_VAR_U64: SlStorageHelper<std::deque, uint64>::SlSaveLoad(deque, conv); break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Are we going to save this object or not? */
|
||||
static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
|
||||
{
|
||||
if (!sld.ext_feature_test.IsFeaturePresent(_sl_version, sld.version_from, sld.version_to)) return false;
|
||||
if (sld.conv & SLF_NOT_IN_SAVE) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Are we going to load this variable when loading a savegame or not?
|
||||
* @note If the variable is skipped it is skipped in the savegame
|
||||
* bytestream itself as well, so there is no need to skip it somewhere else
|
||||
*/
|
||||
static inline bool SlSkipVariableOnLoad(const SaveLoad &sld)
|
||||
{
|
||||
if ((sld.conv & SLF_NO_NETWORK_SYNC) && _sl.action != SLA_SAVE && _networking && !_network_server) {
|
||||
SlSkipBytes(SlCalcConvMemLen(sld.conv) * sld.length);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return sld.ext_feature_test.IsFeaturePresent(_sl_version, sld.version_from, sld.version_to);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1648,7 +1670,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
|
||||
case SL_REF:
|
||||
case SL_ARR:
|
||||
case SL_STR:
|
||||
case SL_LST:
|
||||
case SL_REFLIST:
|
||||
case SL_PTRDEQ:
|
||||
case SL_VEC:
|
||||
case SL_DEQUE:
|
||||
@@ -1662,9 +1684,9 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
|
||||
case SL_REF: return SlCalcRefLen();
|
||||
case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
|
||||
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
|
||||
case SL_LST: return SlCalcListLen<std::list<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_PTRDEQ: return SlCalcListLen<std::deque<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_VEC: return SlCalcListLen<std::vector<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_REFLIST: return SlCalcRefListLen<std::list<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_PTRDEQ: return SlCalcRefListLen<std::deque<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_VEC: return SlCalcRefListLen<std::vector<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
|
||||
case SL_VARVEC: {
|
||||
const size_t size_len = SlCalcConvMemLen(sld.conv);
|
||||
@@ -1695,6 +1717,8 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
|
||||
*/
|
||||
[[maybe_unused]] static bool IsVariableSizeRight(const SaveLoad &sld)
|
||||
{
|
||||
if (GetVarMemType(sld.conv) == SLE_VAR_NULL) return true;
|
||||
|
||||
switch (sld.cmd) {
|
||||
case SL_VAR:
|
||||
switch (GetVarMemType(sld.conv)) {
|
||||
@@ -1745,7 +1769,7 @@ static void SlFilterObjectMember(const SaveLoad &sld, std::vector<SaveLoad> &sav
|
||||
case SL_REF:
|
||||
case SL_ARR:
|
||||
case SL_STR:
|
||||
case SL_LST:
|
||||
case SL_REFLIST:
|
||||
case SL_PTRDEQ:
|
||||
case SL_VEC:
|
||||
case SL_DEQUE:
|
||||
@@ -1753,7 +1777,6 @@ static void SlFilterObjectMember(const SaveLoad &sld, std::vector<SaveLoad> &sav
|
||||
case SL_VARVEC:
|
||||
/* CONDITIONAL saveload types depend on the savegame version */
|
||||
if (!SlIsObjectValidInSavegame(sld)) return;
|
||||
if (SlSkipVariableOnLoad(sld)) return;
|
||||
|
||||
switch (_sl.action) {
|
||||
case SLA_SAVE:
|
||||
@@ -1764,7 +1787,7 @@ static void SlFilterObjectMember(const SaveLoad &sld, std::vector<SaveLoad> &sav
|
||||
case SLA_NULL:
|
||||
switch (sld.cmd) {
|
||||
case SL_REF:
|
||||
case SL_LST:
|
||||
case SL_REFLIST:
|
||||
case SL_PTRDEQ:
|
||||
case SL_VEC:
|
||||
break;
|
||||
@@ -1815,8 +1838,10 @@ std::vector<SaveLoad> SlFilterObject(const SaveLoadTable &slt)
|
||||
}
|
||||
|
||||
template <SaveLoadAction action, bool check_version>
|
||||
bool SlObjectMemberGeneric(void *ptr, const SaveLoad &sld)
|
||||
bool SlObjectMemberGeneric(void *object, const SaveLoad &sld)
|
||||
{
|
||||
void *ptr = GetVariableAddress(object, sld);
|
||||
|
||||
if (check_version) assert(IsVariableSizeRight(sld));
|
||||
|
||||
VarType conv = GB(sld.conv, 0, 8);
|
||||
@@ -1825,7 +1850,7 @@ bool SlObjectMemberGeneric(void *ptr, const SaveLoad &sld)
|
||||
case SL_REF:
|
||||
case SL_ARR:
|
||||
case SL_STR:
|
||||
case SL_LST:
|
||||
case SL_REFLIST:
|
||||
case SL_PTRDEQ:
|
||||
case SL_VEC:
|
||||
case SL_DEQUE:
|
||||
@@ -1834,7 +1859,6 @@ bool SlObjectMemberGeneric(void *ptr, const SaveLoad &sld)
|
||||
/* CONDITIONAL saveload types depend on the savegame version */
|
||||
if (check_version) {
|
||||
if (!SlIsObjectValidInSavegame(sld)) return false;
|
||||
if (SlSkipVariableOnLoad(sld)) return false;
|
||||
}
|
||||
|
||||
switch (sld.cmd) {
|
||||
@@ -1859,9 +1883,9 @@ bool SlObjectMemberGeneric(void *ptr, const SaveLoad &sld)
|
||||
break;
|
||||
case SL_ARR: SlArray(ptr, sld.length, conv); break;
|
||||
case SL_STR: SlString(ptr, sld.length, sld.conv); break;
|
||||
case SL_LST: SlList<std::list<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_PTRDEQ: SlList<std::deque<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_VEC: SlList<std::vector<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_REFLIST: SlRefList<std::list<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_PTRDEQ: SlRefList<std::deque<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_VEC: SlRefList<std::vector<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_DEQUE: SlDeque(ptr, conv); break;
|
||||
case SL_VARVEC: {
|
||||
const size_t size_len = SlCalcConvMemLen(sld.conv);
|
||||
@@ -1907,18 +1931,18 @@ bool SlObjectMemberGeneric(void *ptr, const SaveLoad &sld)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SlObjectMember(void *ptr, const SaveLoad &sld)
|
||||
bool SlObjectMember(void *object, const SaveLoad &sld)
|
||||
{
|
||||
switch (_sl.action) {
|
||||
case SLA_SAVE:
|
||||
return SlObjectMemberGeneric<SLA_SAVE, true>(ptr, sld);
|
||||
return SlObjectMemberGeneric<SLA_SAVE, true>(object, sld);
|
||||
case SLA_LOAD_CHECK:
|
||||
case SLA_LOAD:
|
||||
return SlObjectMemberGeneric<SLA_LOAD, true>(ptr, sld);
|
||||
return SlObjectMemberGeneric<SLA_LOAD, true>(object, sld);
|
||||
case SLA_PTRS:
|
||||
return SlObjectMemberGeneric<SLA_PTRS, true>(ptr, sld);
|
||||
return SlObjectMemberGeneric<SLA_PTRS, true>(object, sld);
|
||||
case SLA_NULL:
|
||||
return SlObjectMemberGeneric<SLA_NULL, true>(ptr, sld);
|
||||
return SlObjectMemberGeneric<SLA_NULL, true>(object, sld);
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
@@ -1936,8 +1960,7 @@ void SlObject(void *object, const SaveLoadTable &slt)
|
||||
}
|
||||
|
||||
for (auto &sld : slt) {
|
||||
void *ptr = GetVariableAddress(object, sld);
|
||||
SlObjectMember(ptr, sld);
|
||||
SlObjectMember(object, sld);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1945,8 +1968,7 @@ template <SaveLoadAction action, bool check_version>
|
||||
void SlObjectIterateBase(void *object, const SaveLoadTable &slt)
|
||||
{
|
||||
for (auto &sld : slt) {
|
||||
void *ptr = sld.global ? sld.address : GetVariableAddress(object, sld);
|
||||
SlObjectMemberGeneric<action, check_version>(ptr, sld);
|
||||
SlObjectMemberGeneric<action, check_version>(object, sld);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -538,11 +538,8 @@ enum VarTypes {
|
||||
|
||||
/* 8 bits allocated for a maximum of 8 flags
|
||||
* Flags directing saving/loading of a variable */
|
||||
SLF_NOT_IN_SAVE = 1 << 8, ///< do not save with savegame, basically client-based
|
||||
SLF_NOT_IN_CONFIG = 1 << 9, ///< do not save to config file
|
||||
SLF_NO_NETWORK_SYNC = 1 << 10, ///< do not synchronize over network (but it is saved if SLF_NOT_IN_SAVE is not set)
|
||||
SLF_ALLOW_CONTROL = 1 << 11, ///< allow control codes in the strings
|
||||
SLF_ALLOW_NEWLINE = 1 << 12, ///< allow new lines in the strings
|
||||
SLF_ALLOW_CONTROL = 1 << 8, ///< Allow control codes in the strings.
|
||||
SLF_ALLOW_NEWLINE = 1 << 9, ///< Allow new lines in the strings.
|
||||
};
|
||||
|
||||
typedef uint32 VarType;
|
||||
@@ -551,11 +548,11 @@ typedef uint32 VarType;
|
||||
enum SaveLoadTypes {
|
||||
SL_VAR = 0, ///< Save/load a variable.
|
||||
SL_REF = 1, ///< Save/load a reference.
|
||||
SL_ARR = 2, ///< Save/load an array.
|
||||
SL_ARR = 2, ///< Save/load a fixed-size array of #SL_VAR elements.
|
||||
SL_STR = 3, ///< Save/load a string.
|
||||
SL_LST = 4, ///< Save/load a list.
|
||||
SL_DEQUE = 5, ///< Save/load a primitive type deque.
|
||||
SL_VEC = 6, ///< Save/load a vector.
|
||||
SL_REFLIST = 4, ///< Save/load a list of #SL_REF elements.
|
||||
SL_DEQUE = 5, ///< Save/load a deque of #SL_VAR elements.
|
||||
SL_VEC = 6, ///< Save/load a vector of #SL_REF elements.
|
||||
SL_STDSTR = 7, ///< Save/load a std::string.
|
||||
|
||||
/* non-normal save-load types */
|
||||
@@ -563,7 +560,7 @@ enum SaveLoadTypes {
|
||||
SL_VEH_INCLUDE = 9,
|
||||
SL_ST_INCLUDE = 10,
|
||||
|
||||
SL_PTRDEQ = 13, ///< Save/load a pointer type deque.
|
||||
SL_PTRDEQ = 13, ///< Save/load a deque of #SL_REF elements.
|
||||
SL_VARVEC = 14, ///< Save/load a primitive type vector.
|
||||
};
|
||||
|
||||
@@ -628,7 +625,7 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLE_CONDREF(base, variable, type, from, to) SLE_CONDREF_X(base, variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of an array in some savegame versions.
|
||||
* Storage of a fixed-size array of #SL_VAR elements in some savegame versions.
|
||||
* @param base Name of the class or struct containing the array.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
@@ -666,7 +663,7 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to)
|
||||
|
||||
/**
|
||||
* Storage of a list in some savegame versions.
|
||||
* Storage of a list of #SL_REF elements in some savegame versions.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
@@ -674,8 +671,8 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
* @param to Last savegame version that has the list.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
||||
*/
|
||||
#define SLE_CONDLST_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_LST, base, variable, type, 0, from, to, extver)
|
||||
#define SLE_CONDLST(base, variable, type, from, to) SLE_CONDLST_X(base, variable, type, from, to, SlXvFeatureTest())
|
||||
#define SLE_CONDREFLIST_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REFLIST, base, variable, type, 0, from, to, extver)
|
||||
#define SLE_CONDREFLIST(base, variable, type, from, to) SLE_CONDREFLIST_X(base, variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a deque in some savegame versions.
|
||||
@@ -714,7 +711,7 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLE_CONDVARVEC(base, variable, type, from, to) SLE_CONDVARVEC_X(base, variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a deque in some savegame versions.
|
||||
* Storage of a deque of #SL_VAR elements in some savegame versions.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
@@ -742,7 +739,7 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of an array in every version of a savegame.
|
||||
* Storage of fixed-size array of #SL_VAR elements in every version of a savegame.
|
||||
* @param base Name of the class or struct containing the array.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
@@ -768,12 +765,12 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a list in every savegame version.
|
||||
* Storage of a list of #SL_REF elements in every savegame version.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a deque in every savegame version.
|
||||
@@ -804,7 +801,7 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
* @param to Last savegame version that has the empty space.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
|
||||
*/
|
||||
#define SLE_CONDNULL_X(length, from, to, extver) SLE_CONDARR_X(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, extver)
|
||||
#define SLE_CONDNULL_X(length, from, to, extver) SLE_CONDARR_X(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, extver)
|
||||
#define SLE_CONDNULL(length, from, to) SLE_CONDNULL_X(length, from, to, SlXvFeatureTest())
|
||||
|
||||
/** Translate values ingame to different values in the savegame and vv. */
|
||||
@@ -849,7 +846,7 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLEG_CONDREF(variable, type, from, to) SLEG_CONDREF_X(variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a global array in some savegame versions.
|
||||
* Storage of a global fixed-size array of #SL_VAR elements in some savegame versions.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param length Number of elements in the array.
|
||||
@@ -883,15 +880,15 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLEG_CONDSSTR(variable, type, from, to) SLEG_GENERAL(SL_STDSTR, variable, type, 0, from, to)
|
||||
|
||||
/**
|
||||
* Storage of a global list in some savegame versions.
|
||||
* Storage of a global reference list in some savegame versions.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the list.
|
||||
* @param to Last savegame version that has the list.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
||||
*/
|
||||
#define SLEG_CONDLST_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_LST, variable, type, 0, from, to, extver)
|
||||
#define SLEG_CONDLST(variable, type, from, to) SLEG_CONDLST_X(variable, type, from, to, SlXvFeatureTest())
|
||||
#define SLEG_CONDREFLIST_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REFLIST, variable, type, 0, from, to, extver)
|
||||
#define SLEG_CONDREFLIST(variable, type, from, to) SLEG_CONDREFLIST_X(variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a global deque in some savegame versions.
|
||||
@@ -930,7 +927,7 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global array in every savegame version.
|
||||
* Storage of a global fixed-size array of #SL_VAR elements in every savegame version.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
@@ -951,11 +948,11 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
#define SLEG_SSTR(variable, type) SLEG_CONDSSTR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global list in every savegame version.
|
||||
* Storage of a global reference list in every savegame version.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLEG_REFLIST(variable, type) SLEG_CONDREFLIST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global deque in every savegame version.
|
||||
@@ -978,7 +975,7 @@ using SaveLoadTable = span<const SaveLoad>;
|
||||
* @param to Last savegame version that has the empty space.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
|
||||
*/
|
||||
#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)nullptr, SlXvFeatureTest()}
|
||||
#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, (void*)nullptr, SlXvFeatureTest()}
|
||||
|
||||
/**
|
||||
* Checks whether the savegame is below \a major.\a minor.
|
||||
|
@@ -238,7 +238,7 @@ static const SaveLoad _town_desc[] = {
|
||||
SLE_CONDVAR(Town, larger_town, SLE_BOOL, SLV_56, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Town, layout, SLE_UINT8, SLV_113, SL_MAX_VERSION),
|
||||
|
||||
SLE_CONDLST(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION),
|
||||
SLE_CONDREFLIST(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION),
|
||||
|
||||
SLE_CONDNULL(4, SLV_166, SLV_EXTEND_CARGOTYPES), ///< cargo_produced, no longer in use
|
||||
SLE_CONDNULL(8, SLV_EXTEND_CARGOTYPES, SLV_REMOVE_TOWN_CARGO_CACHE), ///< cargo_produced, no longer in use
|
||||
|
Reference in New Issue
Block a user