Merge branch 'master' into jgrpp-beta
# Conflicts: # src/lang/spanish.txt # src/network/core/tcp_content_type.h # src/network/network_content.cpp # src/saveload/cheat_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/station_sl.cpp # src/saveload/vehicle_sl.cpp # src/settings.cpp # src/settings_internal.h # src/table/settings.h.preamble # src/table/settings/company_settings.ini # src/table/settings/currency_settings.ini # src/table/settings/gameopt_settings.ini # src/table/settings/misc_settings.ini # src/table/settings/settings.ini # src/table/settings/win32_settings.ini # src/table/settings/window_settings.ini
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@@ -32,21 +32,38 @@ static ExtraCheatNameDesc _extra_cheat_descs[] = {
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{ "town_rating", &_extra_cheats.town_rating },
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};
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static const SaveLoad _cheats_desc[] = {
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SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
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SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
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SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
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SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
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SLE_VAR(Cheats, money.been_used, SLE_BOOL),
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SLE_VAR(Cheats, money.value, SLE_BOOL),
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SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
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SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
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SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
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SLE_VAR(Cheats, change_date.value, SLE_BOOL),
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SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
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SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
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SLE_NULL(1),
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SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
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SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
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SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
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};
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/**
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* Save the cheat values.
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*/
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static void Save_CHTS()
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{
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/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
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byte count = sizeof(_cheats) / sizeof(Cheat);
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Cheat *cht = (Cheat*) &_cheats;
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Cheat *cht_last = &cht[count];
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SlSetLength(count * 2);
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for (; cht != cht_last; cht++) {
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SlWriteByte(cht->been_used);
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SlWriteByte(cht->value);
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}
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SlSetLength(std::size(_cheats_desc));
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SlObject(&_cheats, _cheats_desc);
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}
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/**
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@@ -54,15 +71,21 @@ static void Save_CHTS()
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*/
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static void Load_CHTS()
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{
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Cheat *cht = (Cheat*)&_cheats;
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size_t count = SlGetFieldLength() / 2;
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/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
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if (count > sizeof(_cheats) / sizeof(Cheat)) SlErrorCorrupt("Too many cheat values");
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size_t count = SlGetFieldLength();
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std::vector<SaveLoad> slt;
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for (uint i = 0; i < count; i++) {
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cht[i].been_used = (SlReadByte() != 0);
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cht[i].value = (SlReadByte() != 0);
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/* Cheats were added over the years without a savegame bump. They are
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* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
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* are stored for this savegame. So read only "count" SLE_BOOLs (and in
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* result "count / 2" cheats). */
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for (auto &sld : _cheats_desc) {
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count--;
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slt.push_back(sld);
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if (count == 0) break;
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}
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SlObject(&_cheats, slt);
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}
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/**
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