(svn r2043) -Fix: committed too many files in the last commit
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		@@ -302,7 +302,7 @@ static int DedicatedVideoMainLoop(void)
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#endif
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					#endif
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		if (cur_ticks >= next_tick) {
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							if (cur_ticks >= next_tick) {
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//			next_tick += 30;
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								next_tick += 30;
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			GameLoop();
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								GameLoop();
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			_screen.dst_ptr = _dedicated_video_mem;
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								_screen.dst_ptr = _dedicated_video_mem;
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@@ -1346,6 +1346,9 @@ int LoadUnloadVehicle(Vehicle *v)
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	assert(v->current_order.type == OT_LOADING);
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						assert(v->current_order.type == OT_LOADING);
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	v->cur_speed = 0;
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						v->cur_speed = 0;
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						old_player = _current_player;
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						_current_player = v->owner;
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	st = GetStation(last_visited = v->last_station_visited);
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						st = GetStation(last_visited = v->last_station_visited);
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	for (; v != NULL; v = v->next) {
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						for (; v != NULL; v = v->next) {
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@@ -1452,9 +1455,6 @@ int LoadUnloadVehicle(Vehicle *v)
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		TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
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							TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
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	}
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						}
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	old_player = _current_player;
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	_current_player = v->owner;
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	if (result != 0) {
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						if (result != 0) {
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		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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							InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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										2
									
								
								engine.c
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								engine.c
									
									
									
									
									
								
							@@ -567,8 +567,6 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran
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	RealSpriteGroup *rsg;
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						RealSpriteGroup *rsg;
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	byte new_random_bits;
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						byte new_random_bits;
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	assert(_current_player >= MAX_PLAYERS);
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	_vsg_random_triggers = trigger;
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						_vsg_random_triggers = trigger;
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	_vsg_bits_to_reseed = 0;
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						_vsg_bits_to_reseed = 0;
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	rsg = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh,
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						rsg = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh,
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@@ -92,7 +92,7 @@ void NORETURN CDECL error(const char *str, ...);
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// * Warning: DO NOT enable this unless you understand what it does
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					// * Warning: DO NOT enable this unless you understand what it does
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// **************
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					// **************
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#define RANDOM_DEBUG
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					//#define RANDOM_DEBUG
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#ifdef RANDOM_DEBUG
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					#ifdef RANDOM_DEBUG
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	#define Random() DoRandom(__LINE__, __FILE__)
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						#define Random() DoRandom(__LINE__, __FILE__)
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