(svn r2150) [Translations] Updated translations (14 strs/10 langs)
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		@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Situar 
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Situar far
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Situar repetidor
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}Definir <20>rea de desert
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STR_CREATE_LAKE                                                 :{BLACK}Defineix <20>rea d'aigua, inundar<61> els voltants si est<73> a nivell de mar
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STR_0290_DELETE                                                 :{BLACK}Esborrar
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Esborrar aquesta poblaci<63> completament
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STR_0292_SAVE_SCENARIO                                          :Desar escenari
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@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Plaats s
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Plaats vuurtoren
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Plaats radiomast
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}Geef woestijngebied aan
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STR_CREATE_LAKE                                                 :{BLACK}Defineer water gebied, zal de omgeving later overstromen als deze op zeeniveau is
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STR_0290_DELETE                                                 :{BLACK}Verwijder
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Verwijder deze hele stad
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STR_0292_SAVE_SCENARIO                                          :Scenario opslaan
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@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Aseta ka
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Aseta majakka
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Aseta l<>hetin
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}M<><4D>rittele aavikon alue
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STR_CREATE_LAKE                                                 :{BLACK}M<><4D>rittele vesialue; ymp<6D>rist<73> tulvii, jos valitaan tasoksi merenpinta
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STR_0290_DELETE                                                 :{BLACK}Poista
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Poista t<>m<EFBFBD> kaupunki kokonaan
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STR_0292_SAVE_SCENARIO                                          :Tallenna skenaario
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@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Placer d
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Placer un Phare
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Placer un Transmetteur
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}D<>finir un endroit d<>sertique
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STR_CREATE_LAKE                                                 :{BLACK}D<>finit une zone d'eau, qui va innonder ses abords si au niveau de la mer
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STR_0290_DELETE                                                 :{BLACK}Supprimer
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Supprimer compl<70>tement cette ville
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STR_0292_SAVE_SCENARIO                                          :Sauvegarder sc<73>nario
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@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Felsige
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Leuchtturm erstellen
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Sender erstellen
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}W<>stengebiet definieren
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STR_CREATE_LAKE                                                 :{BLACK}Gebiet fluten, auf Meeresh<73>he entsteht ein Gew<65>sser
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STR_0290_DELETE                                                 :{BLACK}L<>schen
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Diese Stadt vollst<73>ndig l<>schen
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STR_0292_SAVE_SCENARIO                                          :Szenario speichern
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@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Setja kl
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Setja vita
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Setja sendi
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}Skilgreina ey<65>imerkursv<73><76>i
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STR_CREATE_LAKE                                                 :{BLACK}Afmarka<6B>u vantssv<73><76>i<EFBFBD>, <20>a<EFBFBD> mun fl<66><6C>a yfir n<>l<EFBFBD>gt land ef <20>a<EFBFBD> er vi<76> sj<73>varm<72>l
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STR_0290_DELETE                                                 :{BLACK}Ey<45>a
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Ey<45>a <20>essum b<> algj<67>rlega
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STR_0292_SAVE_SCENARIO                                          :Vista kort
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@@ -2752,7 +2753,7 @@ STR_PERFORMANCE_DETAIL_TOTAL_TIP                                :{BLACK}Heildarp
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STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}N<>grf stillingar
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STR_NEWGRF_APPLY_CHANGES                                        :{BLACK}Virkja breytingar
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STR_NEWGRF_SET_PARAMETERS                                       :{BLACK}Stilla breytur
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STR_NEWGRF_TIP                                                  :{BLACK}Listi yfir <20>ll N<EFBFBD>grf sett sem <20><> hefur sett inn. Smelltu til a<> breyta stillingunum
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STR_NEWGRF_TIP                                                  :{BLACK}Listi yfir <20>ll n<EFBFBD>grf sett sem <20><> hefur sett inn. Smelltu til a<> breyta stillingunum
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STR_NEWGRF_NO_FILES_INSTALLED                                   :{BLACK}<7D>a<EFBFBD> eru engar n<>grf skr<6B>r innsettar! Vinsamlegast sko<6B>a<EFBFBD>u lei<65>beiningarnar fyrir uppl<70>singar um hvernig setja <20> inn n<>ja graf<61>k
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STR_NEWGRF_FILENAME                                             :{BLACK}Skr<6B>arnafn:
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STR_NEWGRF_GRF_ID                                               :{BLACK}GRF einkenni:
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@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Plasser
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Plasser fyrt<72>rn
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Plasser radiosender
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}Definer <20>rken
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STR_CREATE_LAKE                                                 :{BLACK}Definer vannomr<6D>de, vil flomme utover hvis p<> havniv<69>
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STR_0290_DELETE                                                 :{BLACK}Slett
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Slett denne byen fullstendig
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STR_0292_SAVE_SCENARIO                                          :Lagre scenario
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@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Plaseaza
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Plaseaz<61> far
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Plaseaz<61> transmit<69>tor
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}Defineste zona de desert
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STR_CREATE_LAKE                                                 :{BLACK}Defineste aria acoperita de apa ce va inunda imprejurimile aflate la nivelul marii
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STR_0290_DELETE                                                 :{BLACK}Sterge
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Sterge acest oras
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STR_0292_SAVE_SCENARIO                                          :Salveaz<61> scenariul
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@@ -772,6 +773,7 @@ STR_02DC_DISPLAY_SUBSIDIES                                      :{BLACK}Afiseaz
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STR_02DD_SUBSIDIES                                              :Subventii (F6)
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STR_02DE_MAP_OF_WORLD                                           :Harta lumii (F4)
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STR_EXTRA_VIEW_PORT                                             :Extra ecran
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STR_SIGN_LIST                                                   :Lista de semne
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STR_02DF_TOWN_DIRECTORY                                         :Lista oraselor
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STR_TOWN_POPULATION                                             :{BLACK}Populatia totala: {COMMA32}
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STR_EXTRA_VIEW_PORT_TITLE                                       :{WHITE}Ecran{COMMA16}
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@@ -2796,6 +2798,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Afiseaza
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STR_REPLACE_HELP                                                :{BLACK}Aceasta functie iti permite sa selectezi un model de vehicul si sa-l inlocuiesti cu altul. Schimbarea se va efectua automat la intrarea vehiculului intr-un depou.
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STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
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STR_SIGN_LIST_CAPTION                                           :{WHITE}Lista de semne - {COMMA16} Semne
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############ Lists rail types
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@@ -772,6 +772,7 @@ STR_02DC_DISPLAY_SUBSIDIES                                      :{BLACK}Zobrazit
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STR_02DD_SUBSIDIES                                              :Dotacie
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STR_02DE_MAP_OF_WORLD                                           :Mapa sveta
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STR_EXTRA_VIEW_PORT                                             :Extra pohlad
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STR_SIGN_LIST                                                   :Zoznam popisov
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STR_02DF_TOWN_DIRECTORY                                         :Zoznam miest
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STR_TOWN_POPULATION                                             :{BLACK}Svetova populacia: {COMMA32}
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STR_EXTRA_VIEW_PORT_TITLE                                       :{WHITE}Pohlad {COMMA16}
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@@ -2796,6 +2797,7 @@ STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Tu sa zo
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STR_REPLACE_HELP                                                :{BLACK}Umoznuje vybrat typ lokomotivy, ktory automaticky sa zameni za iny typ, ak vlaky s takouto lokomotivou sa zastavia v depe
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STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
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STR_SIGN_LIST_CAPTION                                           :{WHITE}Zoznam popisov - {COMMA16} popisov
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############ Lists rail types
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@@ -694,6 +694,7 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE                         :{BLACK}Coloca z
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STR_028D_PLACE_LIGHTHOUSE                                       :{BLACK}Colocar faro
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STR_028E_PLACE_TRANSMITTER                                      :{BLACK}Colocar transmisor
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STR_028F_DEFINE_DESERT_AREA                                     :{BLACK}Definir zona desertica
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STR_CREATE_LAKE                                                 :{BLACK}Define un area de agua, inundar<61> los alrededores sin est<73>n a nivel del mar
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STR_0290_DELETE                                                 :{BLACK}Borrar
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STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Borrar esta poblaci<63>n completamente
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STR_0292_SAVE_SCENARIO                                          :Guardar escenario
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