(svn r25290) -Add: Assign string names to notable windows.
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@@ -281,7 +281,7 @@ public:
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};
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static WindowDesc _town_authority_desc(
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WDP_AUTO, 317, 222,
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WDP_AUTO, "view_town_authority", 317, 222,
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WC_TOWN_AUTHORITY, WC_NONE,
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0,
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_nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
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@@ -551,7 +551,7 @@ static const NWidgetPart _nested_town_game_view_widgets[] = {
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};
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static WindowDesc _town_game_view_desc(
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WDP_AUTO, 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
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WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
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WC_TOWN_VIEW, WC_NONE,
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0,
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_nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
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@@ -582,7 +582,7 @@ static const NWidgetPart _nested_town_editor_view_widgets[] = {
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};
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static WindowDesc _town_editor_view_desc(
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WDP_AUTO, 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
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WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
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WC_TOWN_VIEW, WC_NONE,
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0,
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_nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
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@@ -938,7 +938,7 @@ GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
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};
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static WindowDesc _town_directory_desc(
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WDP_AUTO, 208, 202,
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WDP_AUTO, "list_towns", 208, 202,
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WC_TOWN_DIRECTORY, WC_NONE,
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0,
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_nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
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@@ -1179,7 +1179,7 @@ public:
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};
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static WindowDesc _found_town_desc(
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WDP_AUTO, 160, 162,
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WDP_AUTO, "build_town", 160, 162,
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WC_FOUND_TOWN, WC_NONE,
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WDF_CONSTRUCTION,
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_nested_found_town_widgets, lengthof(_nested_found_town_widgets)
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