(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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@@ -17,6 +17,7 @@
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "spritecache.h"
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#include "zoom_func.h"
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#include "table/strings.h"
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@@ -35,14 +36,16 @@ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selec
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SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
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int width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI);
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int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI);
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int x = rtl ? right - width - x_offs : left - x_offs;
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DrawSprite(sprite, GetVehiclePalette(v), x, y + 10);
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if (v->index == selection) {
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x += real_sprite->x_offs;
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y += real_sprite->y_offs + 10;
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DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + 1, COLOUR_WHITE, FR_BORDERONLY);
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x += x_offs;
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y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI) + 10;
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DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + 1, COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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