Feature: Add station coverage area display for towns.
This commit is contained in:

committed by
Niels Martin Hansen

parent
81f0f97406
commit
81d335b081
@@ -321,11 +321,24 @@ public:
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this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server);
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}
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~TownViewWindow()
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{
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SetViewportCatchmentTown(Town::Get(this->window_number), false);
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}
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void SetStringParameters(int widget) const override
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{
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if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
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}
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void OnPaint() override
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{
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extern const Town *_viewport_highlight_town;
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this->SetWidgetLoweredState(WID_TV_CATCHMENT, _viewport_highlight_town == this->town);
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this->DrawWidgets();
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}
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void DrawWidget(const Rect &r, int widget) const override
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{
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if (widget != WID_TV_INFO) return;
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@@ -432,6 +445,10 @@ public:
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ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
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break;
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case WID_TV_CATCHMENT:
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SetViewportCatchmentTown(Town::Get(this->window_number), !this->IsWidgetLowered(WID_TV_CATCHMENT));
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break;
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case WID_TV_EXPAND: { // expand town - only available on Scenario editor
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/* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
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static bool _warn_town_no_roads = false;
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@@ -552,6 +569,7 @@ static const NWidgetPart _nested_town_game_view_widgets[] = {
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
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EndContainer(),
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NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(14, 12), SetFill(0, 1), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
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NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
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EndContainer(),
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};
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