(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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12
economy.c
12
economy.c
@@ -1531,11 +1531,11 @@ static void DoAcquireCompany(Player *p)
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extern int GetAmountOwnedBy(Player *p, byte owner);
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/** Acquire shares in an opposing company.
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* @param x,y unused
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* @param tile unused
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* @param p1 player to buy the shares from
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* @param p2 unused
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*/
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int32 CmdBuyShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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int64 cost;
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@@ -1576,11 +1576,11 @@ int32 CmdBuyShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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/** Sell shares in an opposing company.
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* @param x,y unused
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* @param tile unused
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* @param p1 player to sell the shares from
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* @param p2 unused
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*/
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int32 CmdSellShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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int64 cost;
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@@ -1611,11 +1611,11 @@ int32 CmdSellShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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* When a competing company is gone bankrupt you get the chance to purchase
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* that company.
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* @todo currently this only works for AI players
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* @param x,y unused
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* @param tile unused
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* @param p1 player/company to buy up
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* @param p2 unused
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*/
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int32 CmdBuyCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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