(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.

This commit is contained in:
rubidium
2007-05-24 22:41:50 +00:00
parent d0a39a231a
commit 821e58ac95
32 changed files with 108 additions and 81 deletions

View File

@@ -268,14 +268,14 @@ public:
// our source tile will be the next vehicle tile (should be the given one)
TileIndex src_tile = tile;
// get available trackdirs on the start tile
uint ts = GetTileTrackStatus(tile, TRANSPORT_ROAD);
uint ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
TrackdirBits src_trackdirs = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
// select reachable trackdirs only
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
// get available trackdirs on the destination tile
TileIndex dest_tile = v->dest_tile;
uint dest_ts = GetTileTrackStatus(dest_tile, TRANSPORT_ROAD);
uint dest_ts = GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
TrackdirBits dest_trackdirs = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
// set origin and destination nodes
@@ -320,7 +320,7 @@ public:
// set destination tile, trackdir
// get available trackdirs on the destination tile
uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD);
uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
TrackdirBits dst_td_bits = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
Yapf().SetDestination(dst_tile, dst_td_bits);
@@ -345,7 +345,7 @@ public:
// set origin (tile, trackdir)
TileIndex src_tile = v->tile;
Trackdir src_td = GetVehicleTrackdir(v);
if ((GetTileTrackStatus(src_tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(src_td)) == 0) {
if ((GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes) & TrackdirToTrackdirBits(src_td)) == 0) {
// sometimes the roadveh is not on the road (it resides on non-existing track)
// how should we handle that situation?
return false;
@@ -438,7 +438,7 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;
Trackdir trackdir = GetVehicleTrackdir(v);
if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
if ((GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes) & TrackdirToTrackdirBits(trackdir)) == 0)
return NULL;
// handle the case when our vehicle is already in the depot tile