Codechange: [OpenGL] Use GLSL version 1.50 if available.
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@@ -20,6 +20,17 @@ static const char *_vertex_shader_direct[] = {
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"}",
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};
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/** GLSL 1.50 vertex shader that just passes colour and tex coords through. */
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static const char *_vertex_shader_direct_150[] = {
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"#version 150\n",
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"in vec2 position, colour_uv;",
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"out vec2 colour_tex_uv;",
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"void main() {",
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" colour_tex_uv = colour_uv;",
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" gl_Position = vec4(position, 0.0, 1.0);",
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"}",
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};
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/** Fragment shader that reads the fragment colour from a 32bpp texture. */
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static const char *_frag_shader_direct[] = {
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"#version 110\n",
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@@ -29,3 +40,14 @@ static const char *_frag_shader_direct[] = {
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" gl_FragColor = texture2D(colour_tex, colour_tex_uv);",
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"}",
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};
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/** GLSL 1.50 fragment shader that reads the fragment colour from a 32bpp texture. */
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static const char *_frag_shader_direct_150[] = {
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"#version 150\n",
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"uniform sampler2D colour_tex;",
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"in vec2 colour_tex_uv;",
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"out vec4 colour;",
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"void main() {",
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" colour = texture(colour_tex, colour_tex_uv);",
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"}",
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};
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