(svn r16764) -Codechange: unify the way viewport signs are marked dirty
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@@ -321,24 +321,6 @@ static bool IsCloseToTown(TileIndex tile, uint dist)
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return false;
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}
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/**
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* Marks the town sign as needing a repaint.
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*
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* This function marks the area of the sign of a town as dirty for repaint.
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*
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* @param t Town requesting town sign for repaint
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* @ingroup dirty
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*/
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static void MarkTownSignDirty(Town *t)
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{
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MarkAllViewportsDirty(
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t->sign.left - 6,
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t->sign.top - 3,
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t->sign.left + t->sign.width_1 * 4 + 12,
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t->sign.top + 45
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);
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}
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/**
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* Resize the sign(label) of the town after changes in
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* population (creation or growth or else)
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@@ -346,13 +328,13 @@ static void MarkTownSignDirty(Town *t)
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*/
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void UpdateTownVirtCoord(Town *t)
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{
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MarkTownSignDirty(t);
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t->sign.MarkDirty();
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Point pt = RemapCoords2(TileX(t->xy) * TILE_SIZE, TileY(t->xy) * TILE_SIZE);
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SetDParam(0, t->index);
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SetDParam(1, t->population);
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t->sign.UpdatePosition(pt.x, pt.y - 24,
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_settings_client.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL);
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MarkTownSignDirty(t);
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t->sign.MarkDirty();
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}
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/** Update the virtual coords needed to draw the town sign for all towns. */
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