Merge branch 'master' into jgrpp
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/ai/ai_info.cpp # src/company_base.h # src/economy.cpp # src/game/game_info.cpp # src/gfx_type.h # src/linkgraph/linkgraph_gui.cpp # src/palette.cpp # src/palette_func.h # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/ship_cmd.cpp # src/train_cmd.cpp # src/vehicle_base.h # src/window.cpp # src/window_func.h
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@@ -640,11 +640,12 @@ void ShowSelectGameWindow();
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*/
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void SetupColoursAndInitialWindow()
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{
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for (uint i = 0; i != 16; i++) {
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const byte *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour);
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assert(b);
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memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
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for (Colours i = COLOUR_BEGIN; i != COLOUR_END; i++) {
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const byte *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour) + 1;
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assert(b != nullptr);
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for (ColourShade j = SHADE_BEGIN; j < SHADE_END; j++) {
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SetColourGradient(i, j, b[0xC6 + j]);
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}
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}
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new MainWindow(&_main_window_desc);
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