Merge branch 'master' into jgrpp

# Conflicts:
#	CMakeLists.txt
#	bin/ai/CMakeLists.txt
#	bin/game/CMakeLists.txt
#	src/ai/ai_info.cpp
#	src/company_base.h
#	src/economy.cpp
#	src/game/game_info.cpp
#	src/gfx_type.h
#	src/linkgraph/linkgraph_gui.cpp
#	src/palette.cpp
#	src/palette_func.h
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/ship_cmd.cpp
#	src/train_cmd.cpp
#	src/vehicle_base.h
#	src/window.cpp
#	src/window_func.h
This commit is contained in:
Jonathan G Rennison
2024-02-26 18:19:34 +00:00
115 changed files with 3467 additions and 2164 deletions

View File

@@ -387,7 +387,7 @@ enum SaveLoadVersion : uint16_t {
SLV_MAX_LOAN_FOR_COMPANY, ///< 330 PR#11224 Separate max loan for each company.
SLV_DEPOT_UNBUNCHING, ///< 331 PR#11945 Allow unbunching shared order vehicles at a depot.
SLV_AI_LOCAL_CONFIG, ///< 332 PR#12003 Config of running AI is stored inside Company.
SLV_SCRIPT_RANDOMIZER, ///< 333 PR#12063 Save script randomizers.
SLV_SCRIPT_RANDOMIZER, ///< 333 PR#12063 v14.0 Save script randomizers.
SL_MAX_VERSION, ///< Highest possible saveload version

View File

@@ -564,6 +564,10 @@ void AfterLoadVehicles(bool part_of_load)
default: break;
}
if (part_of_load && v->unitnumber != 0) {
Company::Get(v->owner)->freeunits[v->type].UseID(v->unitnumber);
}
v->UpdateDeltaXY();
v->coord.left = INVALID_COORD;
v->UpdatePosition();