Merge branch 'master' into jgrpp
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/ai/ai_info.cpp # src/company_base.h # src/economy.cpp # src/game/game_info.cpp # src/gfx_type.h # src/linkgraph/linkgraph_gui.cpp # src/palette.cpp # src/palette_func.h # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/ship_cmd.cpp # src/train_cmd.cpp # src/vehicle_base.h # src/window.cpp # src/window_func.h
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@@ -2026,7 +2026,7 @@ static void NormaliseTrainHead(Train *head)
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/* If we don't have a unit number yet, set one. */
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if (head->unitnumber != 0 || HasBit(head->subtype, GVSF_VIRTUAL)) return;
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head->unitnumber = GetFreeUnitNumber(VEH_TRAIN);
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head->unitnumber = Company::Get(head->owner)->freeunits[head->type].UseID(GetFreeUnitNumber(VEH_TRAIN));
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}
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CommandCost CmdMoveVirtualRailVehicle(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text)
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@@ -2225,6 +2225,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32_t p1,
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}
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/* Remove stuff not valid anymore for non-front engines. */
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DeleteVehicleOrders(src);
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Company::Get(src->owner)->freeunits[src->type].ReleaseID(src->unitnumber);
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src->unitnumber = 0;
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if (!_settings_game.vehicle.non_leading_engines_keep_name) {
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src->name.clear();
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