Merge branch 'master' into jgrpp
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/ai/ai_info.cpp # src/company_base.h # src/economy.cpp # src/game/game_info.cpp # src/gfx_type.h # src/linkgraph/linkgraph_gui.cpp # src/palette.cpp # src/palette_func.h # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/ship_cmd.cpp # src/train_cmd.cpp # src/vehicle_base.h # src/window.cpp # src/window_func.h
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@@ -916,7 +916,7 @@ public:
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* and that shall not be resetted for the new vehicle.
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* @param src The old vehicle
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*/
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inline void CopyVehicleConfigAndStatistics(const Vehicle *src)
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inline void CopyVehicleConfigAndStatistics(Vehicle *src)
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{
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this->CopyConsistPropertiesFrom(src);
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@@ -936,6 +936,8 @@ public:
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if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
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this->service_interval = src->service_interval;
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src->unitnumber = 0;
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}
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@@ -1670,19 +1672,6 @@ public:
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}
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};
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/** Generates sequence of free UnitID numbers */
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struct FreeUnitIDGenerator {
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bool *cache; ///< array of occupied unit id numbers
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UnitID maxid; ///< maximum ID at the moment of constructor call
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UnitID curid; ///< last ID returned; 0 if none
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FreeUnitIDGenerator(VehicleType type, CompanyID owner);
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UnitID NextID();
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/** Releases allocated memory */
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~FreeUnitIDGenerator() { free(this->cache); }
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};
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/** Sentinel for an invalid coordinate. */
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static const int32_t INVALID_COORD = 0x7fffffff;
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