Merge branch 'master' into jgrpp
# Conflicts: # CMakeLists.txt # bin/ai/CMakeLists.txt # bin/game/CMakeLists.txt # src/ai/ai_info.cpp # src/company_base.h # src/economy.cpp # src/game/game_info.cpp # src/gfx_type.h # src/linkgraph/linkgraph_gui.cpp # src/palette.cpp # src/palette_func.h # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/ship_cmd.cpp # src/train_cmd.cpp # src/vehicle_base.h # src/window.cpp # src/window_func.h
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@@ -1006,7 +1006,7 @@ void Window::ReInit(int rx, int ry, bool reposition)
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this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
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}
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ResizeWindow(this, dx, dy);
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ResizeWindow(this, dx, dy, true, false);
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/* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
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}
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@@ -1580,8 +1580,8 @@ void Window::FindWindowPlacementAndResize(int def_width, int def_height)
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ResizeWindow(this, enlarge_x, enlarge_y);
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/* ResizeWindow() calls this->OnResize(). */
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} else {
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/* Schedule OnResize; that way the scrollbars and matrices get initialized. */
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this->ScheduleResize();
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/* Always call OnResize; that way the scrollbars and matrices get initialized. */
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this->OnResize();
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}
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int nx = this->left;
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@@ -2174,7 +2174,7 @@ static void EnsureVisibleCaption(Window *w, int nx, int ny)
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* @param delta_y Delta y-size of changed window
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* @param clamp_to_screen Whether to make sure the whole window stays visible
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*/
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void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
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void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
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{
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if (delta_x != 0 || delta_y != 0) {
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if (clamp_to_screen) {
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@@ -2201,7 +2201,12 @@ void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
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EnsureVisibleCaption(w, w->left, w->top);
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/* Schedule OnResize to make sure everything is initialised correctly if it needs to be. */
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w->ScheduleResize();
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if (schedule_resize) {
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w->ScheduleResize();
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} else {
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w->OnResize();
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}
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extern bool _gfx_draw_active;
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if (_gfx_draw_active) {
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SetWindowDirtyPending(w);
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