(svn r2909) Game would hang where the autosave_on_exit was activated.
- Updated VS.NET and VS6 project files changed AI files
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12
openttd.dsp
12
openttd.dsp
@@ -91,23 +91,23 @@ LINK32=link.exe
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\ai_build.c
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SOURCE=.\ai\trolly\build.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai_new.c
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SOURCE=.\ai\trolly\trolly.c.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai_old.c
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SOURCE=.\ai\default.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai_pathfinder.c
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SOURCE=.\ai\trolly\pathfinder.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai_shared.c
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SOURCE=.\ai\trolly\shared.c
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# End Source File
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# Begin Source File
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@@ -494,7 +494,7 @@ SOURCE=.\window.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\ai_new.h
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SOURCE=.\ai\trolly\trolly.h
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# End Source File
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# Begin Source File
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