(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and rename it fitting to the naming style
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@@ -1653,13 +1653,11 @@ clear_town_stuff:;
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k = 0;
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// Build the rail
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for (i = 0; i != 6; i++, j >>= 1) {
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if (j & 1) {
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k = i;
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ret = DoCommand(c, railtype, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost.AddCost(ret);
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}
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FOR_EACH_SET_BIT(i, j) {
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k = i;
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ret = DoCommand(c, railtype, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost.AddCost(ret);
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}
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/* signals too? */
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@@ -2854,7 +2852,6 @@ static bool AiCheckRoadFinished(Player *p)
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TileIndex tile;
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DiagDirection dir = p->ai.cur_dir_a;
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uint32 bits;
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int i;
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are.dest = p->ai.cur_tile_b;
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tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(dir));
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@@ -2865,7 +2862,8 @@ static bool AiCheckRoadFinished(Player *p)
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are.best_dist = (uint)-1;
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for_each_bit(i, bits) {
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uint i;
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FOR_EACH_SET_BIT(i, bits) {
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FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, ROADTYPES_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
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}
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