Feature: A setting to bring back old tile tooltip behavior.
If enabled, the setting allows tooltips for tiles, such as industries, to show instantly, when otherwise they would require a right-click.
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@@ -2121,3 +2121,6 @@ STR_TOWN_DIRECTORY_INFO :{BLACK}{STRING1
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STR_GAME_OPTIONS_GUI_SCALE_MAIN_TOOLBAR :{BLACK}Bigger main toolbar
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STR_GAME_OPTIONS_GUI_SCALE_MAIN_TOOLBAR_TOOLTIP :{BLACK}Check this box to increase the scale of the main toolbar
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STR_CONFIG_SETTING_INSTANT_TILE_TOOLTIP :Show tooltips for tiles without a right-click: {STRING2}
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STR_CONFIG_SETTING_INSTANT_TILE_TOOLTIP_HELPTEXT :Allow tooltips for tiles, such as industries, to show without the need for a right-click, if latter is set to be necessary for all tooltips.
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@@ -528,7 +528,8 @@ struct MainWindow : Window
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virtual void OnMouseOver(Point pt, int widget) override
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{
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if (pt.x != -1 && _game_mode != GM_MENU && (_settings_client.gui.hover_delay_ms == 0 ? _right_button_down : _mouse_hovering)) {
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if (pt.x != -1 && _game_mode != GM_MENU &&
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(_settings_client.gui.hover_delay_ms == 0 && (_right_button_down || _settings_client.gui.instant_tile_tooltip) || _mouse_hovering)) {
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/* Show tooltip with last month production or town name */
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const Point p = GetTileBelowCursor();
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const TileIndex tile = TileVirtXY(p.x, p.y);
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@@ -1924,6 +1924,7 @@ static SettingsContainer &GetSettingsTree()
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{
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general->Add(new SettingEntry("gui.osk_activation"));
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general->Add(new SettingEntry("gui.hover_delay_ms"));
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general->Add(new SettingEntry("gui.instant_tile_tooltip"));
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general->Add(new SettingEntry("gui.errmsg_duration"));
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general->Add(new SettingEntry("gui.window_snap_radius"));
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general->Add(new SettingEntry("gui.window_soft_limit"));
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@@ -132,6 +132,7 @@ struct GUISettings : public TimeSettings {
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uint8 auto_scrolling; ///< scroll when moving mouse to the edge (see #ViewportAutoscrolling)
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byte errmsg_duration; ///< duration of error message
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uint16 hover_delay_ms; ///< time required to activate a hover event, in milliseconds
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bool instant_tile_tooltip; ///< don't require a right click to activate a hover event to show a tooltip for an in-game tile (e.g. industry).
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bool link_terraform_toolbar; ///< display terraform toolbar when displaying rail, road, water and airport toolbars
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uint8 smallmap_land_colour; ///< colour used for land and heightmap at the smallmap
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uint8 scroll_mode; ///< viewport scroll mode
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@@ -4544,6 +4544,13 @@ str = STR_CONFIG_SETTING_HOVER_DELAY
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strhelp = STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT
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strval = STR_CONFIG_SETTING_HOVER_DELAY_VALUE
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[SDTC_BOOL]
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var = gui.instant_tile_tooltip
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flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
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def = true
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str = STR_CONFIG_SETTING_INSTANT_TILE_TOOLTIP
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strhelp = STR_CONFIG_SETTING_INSTANT_TILE_TOOLTIP_HELPTEXT
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[SDTC_OMANY]
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var = gui.osk_activation
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type = SLE_UINT8
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@@ -158,7 +158,7 @@ public:
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virtual void OnMouseOver(Point pt, int widget) override
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{
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if (pt.x != -1 && (_settings_client.gui.hover_delay_ms == 0 ? _right_button_down : _mouse_hovering)) {
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if (pt.x != -1 && (_settings_client.gui.hover_delay_ms == 0 && (_right_button_down || _settings_client.gui.instant_tile_tooltip) || _mouse_hovering)) {
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/* Show tooltip with last month production or town name */
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const Point p = GetTileBelowCursor();
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const TileIndex tile = TileVirtXY(p.x, p.y);
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