(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.

Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
This commit is contained in:
rubidium
2012-01-17 17:27:38 +00:00
parent d9f3912c59
commit 82a3783fdd
4 changed files with 4 additions and 59 deletions

View File

@@ -329,6 +329,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
Packet *p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
p->Send_uint32(_openttd_newgrf_version);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join_as); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
@@ -374,13 +375,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGetMap()
my_client->status = STATUS_MAP_WAIT;
Packet *p = new Packet(PACKET_CLIENT_GETMAP);
/* Send the OpenTTD version to the server, let it validate it too.
* But only do it for stable releases because of those we are sure
* that everybody has the same NewGRF version. For trunk and the
* branches we make tarballs of the OpenTTDs compiled from tarball
* will have the lower bits set to 0. As such they would become
* incompatible, which we would like to prevent by this. */
if (IsReleasedVersion()) p->Send_uint32(_openttd_newgrf_version);
my_client->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}