Fix AllocateMap call for TTO savegames
This commit is contained in:
@@ -1476,7 +1476,7 @@ static bool LoadOldGameDifficulty(LoadgameState *ls, int)
|
||||
static bool LoadOldMapPart1(LoadgameState *ls, int)
|
||||
{
|
||||
if (_savegame_type == SGT_TTO) {
|
||||
AllocateMap(OLD_MAP_SIZE, OLD_MAP_SIZE);
|
||||
AllocateMap(256, 256);
|
||||
}
|
||||
|
||||
for (uint i = 0; i < OLD_MAP_SIZE; i++) {
|
||||
|
Reference in New Issue
Block a user