(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again correctly

This commit is contained in:
truelight
2004-12-13 17:58:53 +00:00
parent 83bdec9b91
commit 82f89899ea
2 changed files with 8 additions and 0 deletions

View File

@@ -398,6 +398,7 @@ static void PlayersCheckBankrupt(Player *p)
} else {
// If we are the server, make sure it is clear that his player is no
// longer with us!
#ifdef ENABLE_NETWORK
if (IS_HUMAN_PLAYER(owner) && _network_server) {
NetworkClientInfo *ci;
ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
@@ -405,6 +406,7 @@ static void PlayersCheckBankrupt(Player *p)
// Send the new info to all the clients
NetworkUpdateClientInfo(_network_own_client_index);
}
#endif /* ENABLE_NETWORK */
// Make sure the player no longer controls the company
if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
// Switch the player to spectator..