(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again correctly
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@@ -398,6 +398,7 @@ static void PlayersCheckBankrupt(Player *p)
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} else {
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// If we are the server, make sure it is clear that his player is no
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// longer with us!
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#ifdef ENABLE_NETWORK
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if (IS_HUMAN_PLAYER(owner) && _network_server) {
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NetworkClientInfo *ci;
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ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
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@@ -405,6 +406,7 @@ static void PlayersCheckBankrupt(Player *p)
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// Send the new info to all the clients
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NetworkUpdateClientInfo(_network_own_client_index);
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}
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#endif /* ENABLE_NETWORK */
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// Make sure the player no longer controls the company
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if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
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// Switch the player to spectator..
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