(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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@@ -38,7 +38,7 @@
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#include "saveload_internal.h"
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extern const uint16 SAVEGAME_VERSION = 112;
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extern const uint16 SAVEGAME_VERSION = 113;
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SavegameType _savegame_type; ///< type of savegame we are loading
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