(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks

-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
This commit is contained in:
smatz
2009-02-04 20:17:25 +00:00
parent 030984a763
commit 832e392855
13 changed files with 85 additions and 118 deletions

View File

@@ -1030,23 +1030,6 @@ static bool DifficultyNoiseChange(int32 i)
return DifficultyChange(i);
}
/**
* Check for right TownLayout usage in editor mode.
* The No Road mode is not desirable since towns have to be
* able to grow. If a user desires to have a town with no road,
* he can easily remove them himself. This would create less confusion
* @param p1 unused
* @return always true
*/
static bool CheckTownLayout(int32 p1)
{
if (_settings_game.economy.town_layout == TL_NO_ROADS && _game_mode == GM_EDITOR) {
ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID, 0, 0);
_settings_game.economy.town_layout = TL_ORIGINAL;
}
return true;
}
/**
* Check whether the road side may be changed.
* @param p1 unused
@@ -1322,7 +1305,8 @@ const SettingDesc _patch_settings[] = {
SDT_BOOL(GameSettings, construction.longbridges, 0,NN, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL),
SDT_BOOL(GameSettings, construction.signal_side, N,NN, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen),
SDT_BOOL(GameSettings, station.always_small_airport, 0,NN, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_NO_ROADS,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT, CheckTownLayout),
SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_BETTER_ROADS,TL_BEGIN,NUM_TLS-1,1, STR_CONFIG_PATCHES_TOWN_LAYOUT, NULL),
SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_TOWN_ROADS, NULL),
SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_PATCHES_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
SDT_BOOL(GameSettings, pf.forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),