(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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@@ -320,6 +320,7 @@ struct EconomySettings {
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uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
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uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
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TownLayoutByte town_layout; ///< select town layout
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bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE)
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bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits
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uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance)
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};
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