(svn r18779) -Codechange: merge the command callbacks of the primary vehicles; they are identical
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@@ -1034,14 +1034,7 @@ struct BuildVehicleWindow : Window {
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case BUILD_VEHICLE_WIDGET_BUILD: {
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EngineID sel_eng = this->sel_engine;
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if (sel_eng != INVALID_ENGINE) {
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CommandCallback *callback;
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switch (this->vehicle_type) {
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default: NOT_REACHED();
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case VEH_TRAIN: callback = (RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildLoco; break;
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case VEH_ROAD: callback = CcBuildRoadVeh; break;
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case VEH_SHIP: callback = CcBuildShip; break;
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case VEH_AIRCRAFT: callback = CcBuildAircraft; break;
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}
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CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
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DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback);
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}
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break;
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