GS: Enable the reload button in debug window for AI/GS developers
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@@ -1298,7 +1298,14 @@ struct AIDebugWindow : public Window {
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break;
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break;
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case WID_AID_RELOAD_TOGGLE:
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case WID_AID_RELOAD_TOGGLE:
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if (ai_debug_company == OWNER_DEITY) break;
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if (ai_debug_company == OWNER_DEITY) {
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if (UserIsAllowedToChangeGameScript()) {
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Game::Uninitialize(true);
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Game::StartNew();
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this->InvalidateData(-1);
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}
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break;
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}
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/* First kill the company of the AI, then start a new one. This should start the current AI again */
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/* First kill the company of the AI, then start a new one. This should start the current AI again */
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DoCommandP(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
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DoCommandP(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
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DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
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DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
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@@ -1418,7 +1425,7 @@ struct AIDebugWindow : public Window {
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this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
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this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
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this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
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this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
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this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY);
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this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || (ai_debug_company == OWNER_DEITY && !UserIsAllowedToChangeGameScript()));
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this->SetWidgetDisabledState(WID_AID_CONTINUE_BTN, ai_debug_company == INVALID_COMPANY ||
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this->SetWidgetDisabledState(WID_AID_CONTINUE_BTN, ai_debug_company == INVALID_COMPANY ||
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(ai_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(ai_debug_company)));
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(ai_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(ai_debug_company)));
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}
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}
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