(svn r11488) -Codechange: Spilt the random functions out to seperate file
-Codechange: Make the mersenne twister more readable -Codechange: Unify the seeding process of random
This commit is contained in:
234
src/core/random_func.hpp
Normal file
234
src/core/random_func.hpp
Normal file
@@ -0,0 +1,234 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
||||
/* $Id$ */
|
||||
|
||||
/** @file random_func.h */
|
||||
|
||||
#ifndef RANDOM_FUNC_HPP
|
||||
#define RANDOM_FUNC_HPP
|
||||
|
||||
/**************
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
*
|
||||
* If enabled, in a network game all randoms will be dumped to the
|
||||
* stdout if the first client joins (or if you are a client). This
|
||||
* is to help finding desync problems.
|
||||
*
|
||||
* Warning: DO NOT enable this unless you understand what it does
|
||||
**************/
|
||||
|
||||
//#define RANDOM_DEBUG
|
||||
|
||||
|
||||
// Enable this to produce higher quality random numbers.
|
||||
// Doesn't work with network yet.
|
||||
// #define MERSENNE_TWISTER
|
||||
|
||||
void SetRandomSeed(uint32 seed);
|
||||
#ifdef RANDOM_DEBUG
|
||||
#define Random() DoRandom(__LINE__, __FILE__)
|
||||
uint32 DoRandom(int line, const char *file);
|
||||
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
|
||||
uint DoRandomRange(uint max, int line, const char *file);
|
||||
#else
|
||||
uint32 Random();
|
||||
uint RandomRange(uint max);
|
||||
#endif
|
||||
|
||||
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
|
||||
uint InteractiveRandomRange(uint max);
|
||||
|
||||
#endif /* RANDOM_FUNC_HPP */
|
Reference in New Issue
Block a user