(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.

-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
This commit is contained in:
rubidium
2007-08-03 19:36:00 +00:00
parent aa9869e2de
commit 836105864c
9 changed files with 122 additions and 229 deletions

View File

@@ -287,7 +287,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Allocate 2 or 3 vehicle structs, depending on type
* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
Vehicle *vl[3];
if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
if (!Vehicle::AllocateList(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}