(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
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@@ -355,14 +355,14 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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Vehicle *u = v;
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do {
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Vehicle *next = GetNextVehicle(u);
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DeleteVehicle(u);
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delete u;
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u = next;
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} while (u != NULL);
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} break;
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case VEH_ROAD:
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case VEH_SHIP:
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DeleteVehicle(v);
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delete v;
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break;
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case VEH_AIRCRAFT:
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