Codechange: Address some MSVC compiler warnings

This commit is contained in:
Niels Martin Hansen
2018-06-10 15:36:55 +02:00
committed by Michael Lutz
parent f5f2125238
commit 836d25e738
3 changed files with 7 additions and 7 deletions

View File

@@ -288,7 +288,7 @@ static DropDownList *BuildMapsizeDropDown()
for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
item->SetParam(0, 1 << i);
item->SetParam(0, 1LL << i);
*list->Append() = item;
}
@@ -336,8 +336,8 @@ struct GenerateLandscapeWindow : public Window {
{
switch (widget) {
case WID_GL_START_DATE_TEXT: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
@@ -896,11 +896,11 @@ struct CreateScenarioWindow : public Window
break;
case WID_CS_MAPSIZE_X_PULLDOWN:
SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
SetDParam(0, 1LL << _settings_newgame.game_creation.map_x);
break;
case WID_CS_MAPSIZE_Y_PULLDOWN:
SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
SetDParam(0, 1LL << _settings_newgame.game_creation.map_y);
break;
case WID_CS_FLAT_LAND_HEIGHT_TEXT: