Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_base.h # src/debug.cpp # src/debug.h # src/economy.cpp # src/engine_type.h # src/graph_gui.cpp # src/misc_cmd.cpp # src/misc_cmd.h # src/network/core/os_abstraction.cpp # src/openttd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/settings_type.h # src/ship_cmd.cpp # src/stdafx.h # src/tests/bitmath_func.cpp # src/town_cmd.cpp # src/town_gui.cpp
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@@ -680,9 +680,12 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
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*/
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static void CompanyCheckBankrupt(Company *c)
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{
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/* If "Infinite money" setting is on, companies should not go bankrupt. */
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if (_settings_game.difficulty.infinite_money) return;
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/* If the company has money again, it does not go bankrupt */
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if (c->bankrupt_flags & CBRF_SALE) return;
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if (c->money - c->current_loan >= -_economy.max_loan) {
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if (c->money - c->current_loan >= -c->GetMaxLoan()) {
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int previous_months_of_bankruptcy = CeilDiv(c->months_of_bankruptcy, 3);
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c->months_of_bankruptcy = 0;
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c->bankrupt_asked = 0;
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@@ -952,17 +955,21 @@ static void CompaniesPayInterest()
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/* Over a year the paid interest should be "loan * interest percentage",
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* but... as that number is likely not dividable by 12 (pay each month),
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* one needs to account for that in the monthly fee calculations.
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*
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* To easily calculate what one should pay "this" month, you calculate
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* what (total) should have been paid up to this month and you subtract
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* whatever has been paid in the previous months. This will mean one month
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* it'll be a bit more and the other it'll be a bit less than the average
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* monthly fee, but on average it will be exact.
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*
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* In order to prevent cheating or abuse (just not paying interest by not
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* taking a loan we make companies pay interest on negative cash as well
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* taking a loan) we make companies pay interest on negative cash as well,
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* except if infinite money is enabled.
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*/
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Money yearly_fee = c->current_loan * _economy.interest_rate / 100;
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if (c->money < 0) {
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yearly_fee += -c->money *_economy.interest_rate / 100;
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Money available_money = GetAvailableMoney(c->index);
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if (available_money < 0) {
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yearly_fee += -available_money * _economy.interest_rate / 100;
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}
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Money up_to_previous_month = yearly_fee * EconTime::CurMonth() / 12;
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Money up_to_this_month = yearly_fee * (EconTime::CurMonth() + 1) / 12;
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