Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_base.h # src/debug.cpp # src/debug.h # src/economy.cpp # src/engine_type.h # src/graph_gui.cpp # src/misc_cmd.cpp # src/misc_cmd.h # src/network/core/os_abstraction.cpp # src/openttd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/settings_type.h # src/ship_cmd.cpp # src/stdafx.h # src/tests/bitmath_func.cpp # src/town_cmd.cpp # src/town_gui.cpp
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@@ -85,6 +85,8 @@ Engine::Engine(VehicleType type, EngineID base)
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if (type == VEH_ROAD) this->u.road.tractive_effort = 0x4C;
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/* Aircraft must have INVALID_CARGO as default, as there is no property */
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if (type == VEH_AIRCRAFT) this->info.cargo_type = INVALID_CARGO;
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/* Ships must have a non-zero acceleration. */
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if (type == VEH_SHIP) this->u.ship.acceleration = 1;
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/* Set visual effect to the default value */
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switch (type) {
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case VEH_TRAIN: this->u.rail.visual_effect = VE_DEFAULT; break;
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