Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_base.h # src/debug.cpp # src/debug.h # src/economy.cpp # src/engine_type.h # src/graph_gui.cpp # src/misc_cmd.cpp # src/misc_cmd.h # src/network/core/os_abstraction.cpp # src/openttd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/settings_type.h # src/ship_cmd.cpp # src/stdafx.h # src/tests/bitmath_func.cpp # src/town_cmd.cpp # src/town_gui.cpp
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@@ -325,7 +325,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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_settings_game.construction.map_height_limit = std::max(MAP_HEIGHT_LIMIT_AUTO_MINIMUM, std::min(MAX_MAP_HEIGHT_LIMIT, estimated_height + MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM));
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}
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if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
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if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = InteractiveRandom();
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/* Load the right landscape stuff, and the NewGRFs! */
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GfxLoadSprites();
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