Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_base.h # src/debug.cpp # src/debug.h # src/economy.cpp # src/engine_type.h # src/graph_gui.cpp # src/misc_cmd.cpp # src/misc_cmd.h # src/network/core/os_abstraction.cpp # src/openttd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/settings_type.h # src/ship_cmd.cpp # src/stdafx.h # src/tests/bitmath_func.cpp # src/town_cmd.cpp # src/town_gui.cpp
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@@ -23,7 +23,7 @@ static const int INT32_DIGITS_WITH_SIGN_AND_TERMINATION = 10 + 1 + 1;
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/** Bitmask of flags for Script settings. */
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enum ScriptConfigFlags {
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SCRIPTCONFIG_NONE = 0x0, ///< No flags set.
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SCRIPTCONFIG_RANDOM = 0x1, ///< When randomizing the Script, pick any value between min_value and max_value when on custom difficulty setting.
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// Unused flag 0x1.
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SCRIPTCONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
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SCRIPTCONFIG_INGAME = 0x4, ///< This setting can be changed while the Script is running.
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SCRIPTCONFIG_DEVELOPER = 0x8, ///< This setting will only be visible when the Script development tools are active.
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