Merge branch 'master' into jgrpp
# Conflicts: # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_base.h # src/debug.cpp # src/debug.h # src/economy.cpp # src/engine_type.h # src/graph_gui.cpp # src/misc_cmd.cpp # src/misc_cmd.h # src/network/core/os_abstraction.cpp # src/openttd.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/settings_type.h # src/ship_cmd.cpp # src/stdafx.h # src/tests/bitmath_func.cpp # src/town_cmd.cpp # src/town_gui.cpp
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@@ -277,7 +277,7 @@ bool Vehicle::NeedsServicing() const
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* There are a lot more reasons for autoreplace to fail than we can test here reasonably. */
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bool pending_replace = false;
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Money needed_money = c->settings.engine_renew_money;
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if (needed_money > c->money) return false;
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if (needed_money > GetAvailableMoney(c->index)) return false;
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for (const Vehicle *v = this; v != nullptr; v = (v->type == VEH_TRAIN) ? Train::From(v)->GetNextUnit() : nullptr) {
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bool replace_when_old = false;
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@@ -331,7 +331,7 @@ bool Vehicle::NeedsServicing() const
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* We want 2*(the price of the new vehicle) without looking at the value of the vehicle we are going to sell. */
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pending_replace = true;
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needed_money += 2 * Engine::Get(new_engine)->GetCost();
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if (needed_money > c->money) return false;
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if (needed_money > GetAvailableMoney(c->index)) return false;
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}
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return pending_replace;
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