Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers

Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
This commit is contained in:
Rubidium
2023-03-02 19:44:13 +01:00
committed by rubidium42
parent cada2ca310
commit 83946ca31d
46 changed files with 227 additions and 226 deletions

View File

@@ -142,7 +142,7 @@ public:
* @pre ScriptMap::IsValidTile(tile).
* @pre AirportAvailable(type).
* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
* @game @pre Valid ScriptCompanyMode active in scope.
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_AREA_NOT_CLEAR
* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
* @exception ScriptError::ERR_LOCAL_AUTHORITY_REFUSES
@@ -156,7 +156,7 @@ public:
* Removes an airport.
* @param tile Any tile of the airport.
* @pre ScriptMap::IsValidTile(tile).
* @game @pre Valid ScriptCompanyMode active in scope.
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return Whether the airport has been/can be removed or not.
*/