Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers

Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
This commit is contained in:
Rubidium
2023-03-02 19:44:13 +01:00
committed by rubidium42
parent cada2ca310
commit 83946ca31d
46 changed files with 227 additions and 226 deletions

View File

@@ -22,7 +22,7 @@
/* static */ bool ScriptBaseStation::IsValidBaseStation(StationID station_id)
{
const BaseStation *st = ::BaseStation::GetIfValid(station_id);
return st != nullptr && (st->owner == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY || st->owner == OWNER_NONE);
return st != nullptr && (st->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity() || st->owner == OWNER_NONE);
}
/* static */ char *ScriptBaseStation::GetName(StationID station_id)
@@ -37,7 +37,7 @@
{
CCountedPtr<Text> counter(name);
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
EnforceCompanyModeValid(false);
EnforcePrecondition(false, IsValidBaseStation(station_id));
EnforcePrecondition(false, name != nullptr);
const std::string &text = name->GetDecodedText();