Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers

Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
This commit is contained in:
Rubidium
2023-03-02 19:44:13 +01:00
committed by rubidium42
parent cada2ca310
commit 83946ca31d
46 changed files with 227 additions and 226 deletions

View File

@@ -51,7 +51,7 @@ public:
* @param name The new name of the station (can be either a raw string, or a ScriptText object).
* @pre IsValidBaseStation(station_id).
* @pre name != null && len(name) != 0.
* @game @pre Valid ScriptCompanyMode active in scope.
* @game @pre ScriptCompanyMode::IsValid().
* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
* @return True if the name was changed.
*/