Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations on "company mode active" or "no company mode active".
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@@ -192,7 +192,7 @@ public:
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* @pre GetLoanInterval() must be a multiplier of 'loan'.
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* @pre 'loan' must be below GetMaxLoanAmount().
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* @pre 'loan' - GetLoanAmount() + GetBankBalance() must be non-negative.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @return True if the loan could be set to your requested amount.
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*/
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static bool SetLoanAmount(Money loan);
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@@ -202,7 +202,7 @@ public:
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* @param loan The amount to loan (any positive number).
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* @pre 'loan' must be non-negative.
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* @pre 'loan' must be below GetMaxLoanAmount().
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @return True if we could allocate a minimum of 'loan' loan.
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*/
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static bool SetMinimumLoanAmount(Money loan);
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@@ -244,7 +244,7 @@ public:
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* @param expenses_type The account in the finances window that will register the cost.
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* @param tile The tile to show text effect on or ScriptMap::TILE_INVALID
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* @return True, if the bank balance was changed.
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* @game @pre No ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsDeity().
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* @pre ResolveCompanyID(company) != COMPANY_INVALID.
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* @pre delta >= -2**31
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* @pre delta < 2**31
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@@ -314,7 +314,7 @@ public:
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* Build your company's HQ on the given tile.
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* @param tile The tile to build your HQ on, this tile is the most northern tile of your HQ.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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* @return True if the HQ could be build.
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