Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers

Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
This commit is contained in:
Rubidium
2023-03-02 19:44:13 +01:00
committed by rubidium42
parent cada2ca310
commit 83946ca31d
46 changed files with 227 additions and 226 deletions

View File

@@ -27,7 +27,7 @@ ScriptDepotList::ScriptDepotList(ScriptTile::TransportType transport_type)
case ScriptTile::TRANSPORT_AIR: {
/* Hangars are not seen as real depots by the depot code. */
for (const Station *st : Station::Iterate()) {
if (st->owner == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY) {
if (st->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity()) {
for (uint i = 0; i < st->airport.GetNumHangars(); i++) {
this->AddItem(st->airport.GetHangarTile(i));
}
@@ -39,6 +39,6 @@ ScriptDepotList::ScriptDepotList(ScriptTile::TransportType transport_type)
/* Handle 'standard' depots. */
for (const Depot *depot : Depot::Iterate()) {
if ((::GetTileOwner(depot->xy) == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY) && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
if ((::GetTileOwner(depot->xy) == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity()) && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
}
}