Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations on "company mode active" or "no company mode active".
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@@ -30,7 +30,7 @@
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/* AIs have only access to engines they can purchase or still have in use.
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* Deity has access to all engined that will be or were available ever. */
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CompanyID company = ScriptObject::GetCompany();
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return company == OWNER_DEITY || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].num_engines[engine_id] > 0;
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return ScriptCompanyMode::IsDeity() || ::IsEngineBuildable(engine_id, e->type, company) || ::Company::Get(company)->group_all[e->type].num_engines[engine_id] > 0;
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}
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/* static */ bool ScriptEngine::IsBuildable(EngineID engine_id)
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@@ -277,7 +277,7 @@
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{
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company = ScriptCompany::ResolveCompanyID(company);
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EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
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EnforceDeityMode(false);
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EnforcePrecondition(false, IsValidEngine(engine_id));
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EnforcePrecondition(false, company != ScriptCompany::COMPANY_INVALID);
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@@ -288,7 +288,7 @@
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{
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company = ScriptCompany::ResolveCompanyID(company);
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EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
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EnforceDeityMode(false);
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EnforcePrecondition(false, IsValidEngine(engine_id));
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EnforcePrecondition(false, company != ScriptCompany::COMPANY_INVALID);
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