Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations on "company mode active" or "no company mode active".
This commit is contained in:
@@ -24,7 +24,7 @@ public:
|
||||
/**
|
||||
* Checks whether the given engine type is valid.
|
||||
* An engine is valid for a company if it has at least one vehicle of this engine or it's currently buildable.
|
||||
* @game Outside ScriptCompanyMode scope the function reports all engines valid, which were or will be available at some point.
|
||||
* @game Outside ScriptCompanyMode scope (ScriptCompanyMode::IsDeity) the function reports all engines valid, which were or will be available at some point.
|
||||
* @param engine_id The engine to check.
|
||||
* @return True if and only if the engine type is valid.
|
||||
*/
|
||||
@@ -32,7 +32,7 @@ public:
|
||||
|
||||
/**
|
||||
* Checks whether the given engine type is buildable for a company.
|
||||
* @game Outside ScriptCompanyMode scope the function checks whether the engine is currently buildable by all companies (no exclusive preview).
|
||||
* @game Outside ScriptCompanyMode scope (ScriptCompanyMode::IsDeity) the function checks whether the engine is currently buildable by all companies (no exclusive preview).
|
||||
* @param engine_id The engine to check.
|
||||
* @return True if and only if the engine type is buildable.
|
||||
*/
|
||||
|
Reference in New Issue
Block a user