Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers

Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
This commit is contained in:
Rubidium
2023-03-02 19:44:13 +01:00
committed by rubidium42
parent cada2ca310
commit 83946ca31d
46 changed files with 227 additions and 226 deletions

View File

@@ -16,6 +16,6 @@
ScriptEngineList::ScriptEngineList(ScriptVehicle::VehicleType vehicle_type)
{
for (const Engine *e : Engine::IterateType((::VehicleType)vehicle_type)) {
if (ScriptObject::GetCompany() == OWNER_DEITY || HasBit(e->company_avail, ScriptObject::GetCompany())) this->AddItem(e->index);
if (ScriptCompanyMode::IsDeity() || HasBit(e->company_avail, ScriptObject::GetCompany())) this->AddItem(e->index);
}
}