Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations on "company mode active" or "no company mode active".
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@@ -99,7 +99,7 @@ public:
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* @param front A tile on the same axis with 'tile' as the depot shall be oriented.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre ScriptMap::IsValidTile(front).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_SITE_UNSUITABLE
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* @exception ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
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@@ -115,7 +115,7 @@ public:
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* @param station_id The station to join, ScriptStation::STATION_NEW or ScriptStation::STATION_JOIN_ADJACENT.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_SITE_UNSUITABLE
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* @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
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@@ -128,7 +128,7 @@ public:
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* Builds a buoy on tile.
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* @param tile The tile where the buoy will be build.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_SITE_UNSUITABLE
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* @exception ScriptStation::ERR_STATION_TOO_MANY_STATIONS
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@@ -140,7 +140,7 @@ public:
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* Builds a lock on tile.
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* @param tile The tile where the lock will be build.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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* @exception ScriptError::ERR_SITE_UNSUITABLE
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* @return Whether the lock has been/can be build or not.
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@@ -151,7 +151,7 @@ public:
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* Builds a canal on tile.
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* @param tile The tile where the canal will be build.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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@@ -164,7 +164,7 @@ public:
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* Removes a water depot.
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* @param tile Any tile of the water depot.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @return Whether the water depot has been/can be removed or not.
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*/
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@@ -174,7 +174,7 @@ public:
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* Removes a dock.
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* @param tile Any tile of the dock.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @return Whether the dock has been/can be removed or not.
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*/
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@@ -184,7 +184,7 @@ public:
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* Removes a buoy.
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* @param tile Any tile of the buoy.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @return Whether the buoy has been/can be removed or not.
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*/
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@@ -194,7 +194,7 @@ public:
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* Removes a lock.
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* @param tile Any tile of the lock.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @return Whether the lock has been/can be removed or not.
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*/
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@@ -204,7 +204,7 @@ public:
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* Removes a canal.
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* @param tile Any tile of the canal.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @return Whether the canal has been/can be removed or not.
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*/
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