Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers

Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
This commit is contained in:
Rubidium
2023-03-02 19:44:13 +01:00
committed by rubidium42
parent cada2ca310
commit 83946ca31d
46 changed files with 227 additions and 226 deletions

View File

@@ -253,7 +253,7 @@ std::tuple<bool, bool, bool> ScriptObject::DoCommandPrep()
bool networking = _networking && !_generating_world;
if (ScriptObject::GetCompany() != OWNER_DEITY && !::Company::IsValidID(ScriptObject::GetCompany())) {
if (ScriptCompanyMode::IsValid() && !::Company::IsValidID(ScriptObject::GetCompany())) {
ScriptObject::SetLastError(ScriptError::ERR_PRECONDITION_INVALID_COMPANY);
return { true, estimate_only, networking };
}