Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations on "company mode active" or "no company mode active".
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@@ -141,7 +141,7 @@ public:
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/**
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* Check if a given RoadType is available.
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* @param road_type The RoadType to check for.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @return True if this RoadType can be used.
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*/
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static bool IsRoadTypeAvailable(RoadType road_type);
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@@ -187,7 +187,7 @@ public:
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* @pre ScriptMap::IsValidTile(start_tile).
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* @pre ScriptMap::IsValidTile(end_tile).
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* @pre IsRoadTypeAvailable(road_type).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptRoad::ERR_UNSUITABLE_ROAD
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* @return Whether at least some road has been converted successfully.
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*/
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@@ -322,7 +322,7 @@ public:
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @note Construction will fail if an obstacle is found between the start and end tiles.
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* @game @note Building a piece of road (without CompanyMode) results in a piece of road owned by towns.
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* @game @note Building a piece of road as deity (ScriptCompanyMode::IsDeity()) results in a piece of road owned by towns.
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* @return Whether the road has been/can be build or not.
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*/
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static bool BuildRoad(TileIndex start, TileIndex end);
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@@ -343,7 +343,7 @@ public:
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* ScriptMap::GetTileX(start) == ScriptMap::GetTileX(end) or
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* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
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* @pre GetCurrentRoadType() == ROADTYPE_ROAD.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_ALREADY_BUILT
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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@@ -374,7 +374,7 @@ public:
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @note Construction will fail if an obstacle is found between the start and end tiles.
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* @game @note Building a piece of road (without CompanyMode) results in a piece of road owned by towns.
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* @game @note Building a piece of road as deity (ScriptCompanyMode::IsDeity()) results in a piece of road owned by towns.
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* @return Whether the road has been/can be build or not.
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*/
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static bool BuildRoadFull(TileIndex start, TileIndex end);
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@@ -395,7 +395,7 @@ public:
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* ScriptMap::GetTileX(start) == ScriptMap::GetTileX(end) or
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* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
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* @pre GetCurrentRoadType() == ROADTYPE_ROAD.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_ALREADY_BUILT
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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@@ -415,7 +415,7 @@ public:
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* @pre ScriptMap::IsValidTile(front).
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* @pre 'tile' is not equal to 'front', but in a straight line of it.
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* @pre IsRoadTypeAvailable(GetCurrentRoadType()).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @return Whether the road depot has been/can be build or not.
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@@ -433,7 +433,7 @@ public:
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* @pre 'tile' is not equal to 'front', but in a straight line of it.
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* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
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* @pre GetCurrentRoadType() == ROADTYPE_ROAD.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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@@ -458,7 +458,7 @@ public:
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* @pre 'tile' is not equal to 'front', but in a straight line of it.
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* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
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* @pre IsRoadTypeAvailable(GetCurrentRoadType()).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
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@@ -483,7 +483,7 @@ public:
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* ScriptMap::GetTileX(start) == ScriptMap::GetTileX(end) or
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* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
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* @pre IsRoadTypeAvailable(GetCurrentRoadType()).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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@@ -503,7 +503,7 @@ public:
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* ScriptMap::GetTileX(start) == ScriptMap::GetTileX(end) or
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* ScriptMap::GetTileY(start) == ScriptMap::GetTileY(end).
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* @pre IsRoadTypeAvailable(GetCurrentRoadType()).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @exception ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS
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@@ -516,7 +516,7 @@ public:
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* @param tile Place to remove the depot from.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre Tile is a road depot.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @return Whether the road depot has been/can be removed or not.
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@@ -528,7 +528,7 @@ public:
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* @param tile Place to remove the station from.
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* @pre ScriptMap::IsValidTile(tile).
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* @pre Tile is a road station.
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @exception ScriptError::ERR_VEHICLE_IN_THE_WAY
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* @return Whether the station has been/can be removed or not.
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