Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers

Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
This commit is contained in:
Rubidium
2023-03-02 19:44:13 +01:00
committed by rubidium42
parent cada2ca310
commit 83946ca31d
46 changed files with 227 additions and 226 deletions

View File

@@ -86,7 +86,7 @@ static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance)
EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_ROAD);
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_ROAD || ScriptRoad::IsRoadTypeAvailable(ScriptRoad::GetCurrentRoadType()));
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
EnforcePrecondition(false, ScriptCompanyMode::IsValid() || vehicle_type == ScriptVehicle::VT_ROAD);
if (vehicle_type == ScriptVehicle::VT_RAIL) {
/* For rail we do nothing special */
@@ -123,7 +123,7 @@ static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance)
/* static */ bool ScriptTunnel::RemoveTunnel(TileIndex tile)
{
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
EnforceCompanyModeValid(false);
EnforcePrecondition(false, IsTunnelTile(tile));
return ScriptObject::Command<CMD_LANDSCAPE_CLEAR>::Do(tile);